WELCOME TO DARKEST HOUR   

Darkest Hour: Europe '44-'45 is an independently developed Western Front modification for Tripwire Interactive's acclaimed first-person shooter, Red Orchestra: Ostfront 41-45.

Darkest Hour focuses on the Allied invasion from the Normandy campaign in 1944, through the failed Operation Market Garden in Holland and beyond the Battle of the Bulge. It covers not only the intense infantry battles the campaign is so well known for, but also includes the epic large scale tank battles that took place in the later stages of the war.

The current version is available for download free of charge on Steam here.

Your opinions and suggestions are important to us, so please post them on our forums!

 
VEHICLES PASSENGERS & UPDATE FAQ   

We are adding passenger positions to all vehicles!

Passenger positions have existed on many vehicles in the game for a long time, but nearly half of the vehicles were mysteriously lacking these positions. We're happy to say that the coming update will fix that problem, and you'll be able to ride any vehicle to the front lines in style!

Since our announcement last week, we've received a lot of excitement and feedback from our community and we'd like to take the time to address some of the common questions that we are asked:

Q: Will the update be an official Steam release?

A: Yes! Your game will automatically update when the release is ready as it has in previous updates.

Q: When will the update be released?

A: Since we are a small team of volunteers who have lives and responsibilities outside of development of the game, pinning a date down is near impossible. With that said, we can tell you that we are aiming for a release within the next 6 months.

Q: What's the biggest thing you're adding to the game?

A: Aside from the buffet of new maps and vehicles, we have many bigger and more ambitious plans that we are excited about, but don't feel quite ready to reveal yet due to how early they are in development. As development continues we will slowly reveal our master plans.

We will be sharing our development progress with you at least once a week, so stay tuned!

See you on the battlefield!

 
DARKEST HOUR RETURNS!   

Darkest Hour is back!

It has been nearly 3 long years since Darkest Hour has seen an official update. Despite there being no plans for future updates, the game and our community has endured. As developers, it is inspiring for us to see that even in the wake of newer titles in recent years, Darkest Hour keeps bringing people back for its unique brand of gameplay.

It’s with this inspiration that we have decided to continue official development of the game.

Our goals for this coming update are exciting and numerous. Aside from a staggering amount of quality-of-life changes and bug fixes, the update will also include brand new maps, game-play elements, vehicles and infantry tools which will add greater depth to existing levels and enhance the way the game is played.

Player input is important to us! As such, we will be open about our development process by keeping you in the loop on exciting changes and additions as they are being made. As always, we invite any and all feedback and discussion on our forums!

We look forward to the weeks and months ahead as we share the development journey with you, and we are excited to breathe new life into this game we love so much.

See you on the battlefield!

Sincerely,
The Darkest Hour Team

P.S. Note that the Darkest Hour team is now separate from the Festung Europa team and that we are not taking any development resources away from Jackboot Games.

   
SERVER LIST PROBLEMS   

With the November 9th patch for Red Orchestra, many players suddenly found that they could no longer find their favorite DH servers in the server browser.  While Tripwire Interactive has been notified of this issue, it could be quite some time before a universal solution is released.

 

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In the meantime, we are recommending that everyone verify both Red Orchestra's and Darkest Hour's game cache until you can see the server lists. This action seems to solve the problem for most people. See you on the battlefield!

For more information, visit our FORUMS.

 
DARKEST HOUR 5.1 RELEASED   

Well folks, the time has come at last. The actual release of this update has taken a bit longer than all of us anticipated, but we hope that you will find it worth the wait. The final update for Darkest Hour: Europe '44-'45 is NOW available for download on Steam.

This is a rather bittersweet moment for us. With the release of this update, official team development on Darkest Hour: Europe '44-'45 has come to an end. While official development on the mod has ceased, we are confident that the game's legacy will endure thanks to YOU, the community.

Why would a development team work on a free mod for so long? Yes, Darkest Hour has been around for a long time - 5 years to be precise. First and foremost, we do it for the love of the game and the dedicated community that has followed us throughout the years. Without your continued support there would be no Darkest Hour, plain and simple. We've wanted to challenge ourselves and push the tools in our hands to the limit. We've wanted to perfect techniques and concepts for future efforts and Darkest Hour has been a fine vehicle for that. We are passionate about the history - the men and the machines that fought in the largest conflict humankind has ever known. And last, but certainly not least, we still have fun every single day!

 

The full change log, as well as discussions about this release can be found on our forums here.

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When one door closes, another opens...This post also serves as the first official public announcement of our team's transition to the Jackboot Games, LLC banner. You might notice some BIG changes to the place over the coming weeks. We hope that you will continue to share your thoughts and ideas with us as we embark on our next journey. Development is already underway on our new project - a standalone release built using Epic Games' UDK featuring the British/Commonwealth sector of operations in Normandy from the D-Day landings until the closing of the Falaise Pocket. Our pledge to you is to stay engaged and remain true to the type of gaming experience you have come to want and expect from us.

Have a happy and safe holiday season!

Jackboot Games, LLC

Community Born. Community Driven. 

   

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Site owned and maintained by Jackboot Games, LLC
Darkest Hour: Europe '44-'45 modification © 2006-2011, Darkest Hour Team
Red Orchestra: Ostfront 41-45 © 2005-2011, Tripwire Interactive, LLC