Over the last 4 months, we have been working hard towards bringing you the next version of our mod. During that time there have been many changes to the game, including a number of file reshuffles and some major "under-the-hood" changes. This has fixed a few long running issues and is making further development much faster and easier, however the process took a lot of time and as a result of this, we're running behind schedule. Due to the sheer weight of extra code and many new features that are now nearing completion, we have been forced to reschedule the release of Darkest Hour – putting it back by a month or so. We will announce a definite date about 1 week in advance of the actual release.
We and our testing team are working methodically to integrate these new features as seamlessly as possible, while also continuing to iron out many long standing bugs. A sample is listed below.
In order to keep you more up-to-date on the state of the mod and due to our state of near-completion on this version, we will be providing weekly updates until release, each post revealing more of the features and changes that we've been working on.
We apologise for the delay, however we hope that these frequent updates will somewhat sate your appetite until the game is ready.