Dear all,

Over the last 4 months, we have been working hard towards bringing you the next version of our mod. During that time there have been many changes to the game, including a number of file reshuffles and some major "under-the-hood" changes. This has fixed a few long running issues and is making further development much faster and easier, however the process took a lot of time and as a result of this, we're running behind schedule. Due to the sheer weight of extra code and many new features that are now nearing completion, we have been forced to reschedule the release of Darkest Hour – putting it back by a month or so. We will announce a definite date about 1 week in advance of the actual release.

We and our testing team are working methodically to integrate these new features as seamlessly as possible, while also continuing to iron out many long standing bugs. A sample is listed below.

In order to keep you more up-to-date on the state of the mod and due to our state of near-completion on this version, we will be providing weekly updates until release, each post revealing more of the features and changes that we've been working on.

We apologise for the delay, however we hope that these frequent updates will somewhat sate your appetite until the game is ready.



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Darklight Games is pleased to announce that the official release of the Darkest Hour mod of Red Orchestra will be January 31st 2009. The method of release will be announced at a later date. There will be updates every 3 months after the initial release.

Read more: Official Release - Offer to Testers


We´re proud to release our first wallpaperset, which contains the background images from our Beta 2.0 ingame menus. They´ve been requested several times now, so we decided to release them in a complete set.

The package contains the images in 1280x1024 and 1024x768 resolution.

Read more: Wallpaperset released!


Click Here to Download Beta 2.0

Patient gamers, the time has come! After several unexpected delays, our developers have worked through all the bugs, glitches and changes you suggested to produce a new version that is loaded with so much new content that we're not even going to bother with a "patch" download. Darkest Hour Beta 2.0 has new weapons, new tanks, new characters, parachutes, new voices, new tank skins, weapon modifications, new maps, tons of bug fixes, several realistic gameplay alterations, a new anti-tank loading system....the list goes on, as you can see below.

Beta 2.0 New Content  Beta 2.0 New Content
New vehicles include the British Cromwell, the Jagdpanther Tank Destroyer and the Sherman 76mm Tank. In addition to our parachute-based maps, we're releasing several other such as Poteau Ambush, based on the ambush of an Allied Convoy.

Read more: Beta 2.0 Released!


That is the question a lot of you have been asking lately. We had originally promised to put out a patch in the first weeks of September that would include our new parachute system. However as the release date drew near we decided that with our relatively small community it would be better for us to keep releasing in larger content patches instead of small chunks. This allows us to avoid confusion and version mismatches.

With that said then we are pleased to announce that the new Darkest Hour patch has grown in size and complexity to such an extent that it will now be known as Beta 2.0 instead of 1.2 (as originally planned).

As promised we are going to deliver the Parachute system, new weapons, player models, maps, tanks and most important overhauls to both the Tank and Anti-tank systems in game. We can assure you this new DH patch was worth the wait but in the mean time please content yourselves with some new video (click 'read more') showing our latest tanks the Jagdpanther and Cromwell being tested in game.

Read more: Where is the Patch?


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