IT'S ALMOST HERE - WITH MORE Friday, 29 August 2008 04:03
NEW WEB SITE UNVEILED Friday, 08 August 2008 21:36
We are proud to release the complete redesign of our web site, providing a far more professional look that is appropriate for the level we have reached with this mod and its community. In addition to its catchy layout, our web site now provides the functionality we have long awaited. You will be able to read all the Darkest Hour news at DarkestHourGame.com and find just as many images and videos as you once went to our ModDB page for!
PARACHUTES ARE NEXT Wednesday, 30 July 2008 00:00
With the success of our 1.1 release, our development team has been working eagerly to bring you yet another addition - the long awaited parachute system! After many delays we are finally releasing this system in the August patch. If you recall from our Feature Trailer, the chute system allows players to spawn inside airplanes and simply jump out the door at any point in its flight. As the player exits the plane, the chute will automatically deploy and slow the fall, providing some steering ability and realistically slight control over your landing point.
BETA VERSION 1.1 RELEASED! Saturday, 19 July 2008 23:54
We are proud to announce the release of Darkest Hour Beta Version 1.1, which addresses a swathe of bugs reported after version 1.0 was released, includes several new maps and features and provides many changes to existing weapons and systems.
This upgrade will not only improve the game that our dedicated fans have been playing, but bring back the players who were disappointed with these bugs in our initial release, and we look forward to the expanded community this patch will provide.
Upgrade now at our Downloads page!
This map features a revolutionary new approach to battles. It consists of 2 seperated zones, with fighting occurring simultaneously in both, and the outcome of the skirmish in one zone has a drastic impact on the battle raging in the other.
The Allies must Secure the town of St Fromond and the vital bridge accross the Vire River, but constant artillery is falling onto the bridge area making it almost impossible for the bridge to be captured and repaired.
CROMWELL THAT ENDS WELL Sunday, 13 July 2008 00:00
World War II gamers, get ready for another step forward from Darkest Hour: Normandy 1944. We have a significant patch being released in a week that will not only fix a few gameplay issues but add new content.
First of all, we our proud to reveal our latest British vehicle the Cromwell Tank. This will be added along with several new pieces of content in the upcoming patch. The Cromwell modelled by Tman24 and textured by Aeneas2020 will form an important part of the British Armoured contingent.
Many of you have been asking where our new bug fix patch is. We originally scheduled it for this week, but unfortunately its release has been delayed. This is due to many reasons including some missing staff members and because we want to make sure everything is perfect before we get it to you. So we are currently working on a 7 day delay - it will be released next week.
But to keep your mouth watering, here's a few more pieces it will contain:
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