It would appear it's that time of week again! Well... ok, possibly a day or so ago. Sorry for the delay folks, unfortunately life has a funny way of getting in the way at inopportune moments. My schedule has been a bit out of kilter with the other lads and so I've not had them around when I was doing up the media image. That means no action shots and not as many people as I'd like to show things off, but I'm sure you get the idea.

This week we finally unveil our new Allied vehicles and detail even more vehicle features. Some of this week's items have been community requests for quite some time, so we've deliberately been keeping them under wraps until now, just as a little surprise.


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Welcome to the third week of our pre-release news updates!

This week, we'll be revealing some of the changes that have been made to our tank system. Our recently acquired vehicle coder Shurek has been hard at work over the last few months implementing a complete overhaul of our entire range of vehicles, as well as huge behind the scenes restructure, a rewrite of the armour and penetration systems, and somehow he has even found time to add a few new vehicles!

We'll be officially revealing the first two of those vehicles this week and another two next week. For anyone who's a regular forum visitor, this week's vehicles should be no surprise!

Click here for full details


Welcome to the second of our weekly pre-release updates! The first piece of news, as can be evidenced by the heading, is that we've slightly changed our name to reflect the change of focus of the mod since its conception. The original vision was for an in depth Normandy mod with the full extent of the fighting occurring in 1944, from the beach landings to the town-to-town fighting along the length of the Normandy coast. As you've probably noticed by now though, in recent months we've expanded from battles set purely in Normandy to the Battle of the Bulge in the Ardennes region. And now for the first time we begin our foray into the Netherlands and the infamous "Operation Market Garden". Due to this "broadening of our horizons", our old subtitle of "Normandy 1944" is no longer appropriate, so after much discussion (and many incredibly cheesy potential names) we've decided to rename to the more straightforward Darkest Hour: Europe '44-'45. We will soon be updating our site accordingly and all media releases from this point on will display the new name.

Development is progressing steadily on the mod and feedback from our recent testing sessions has been positive. As we draw closer to release, we will continue making adjustments and tweaks based on feedback from our testers, as well as putting the finishing touches to a few more features and adding a general layer of polish that easily surpasses any of our previous releases.

Now, as promised, more content, features and changes! Please be aware that this is in addition to the list posted last week and therefore does not include any of those items in this list (to avoid double ups and potential confusion). As with last week, this is still not yet the full extent of our release content.


For full details, click here.

Dear all,

Over the last 4 months, we have been working hard towards bringing you the next version of our mod. During that time there have been many changes to the game, including a number of file reshuffles and some major "under-the-hood" changes. This has fixed a few long running issues and is making further development much faster and easier, however the process took a lot of time and as a result of this, we're running behind schedule. Due to the sheer weight of extra code and many new features that are now nearing completion, we have been forced to reschedule the release of Darkest Hour – putting it back by a month or so. We will announce a definite date about 1 week in advance of the actual release.

We and our testing team are working methodically to integrate these new features as seamlessly as possible, while also continuing to iron out many long standing bugs. A sample is listed below.

In order to keep you more up-to-date on the state of the mod and due to our state of near-completion on this version, we will be providing weekly updates until release, each post revealing more of the features and changes that we've been working on.

We apologise for the delay, however we hope that these frequent updates will somewhat sate your appetite until the game is ready.



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Darklight Games is pleased to announce that the official release of the Darkest Hour mod of Red Orchestra will be January 31st 2009. The method of release will be announced at a later date. There will be updates every 3 months after the initial release.

Read more: Official Release - Offer to Testers


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